// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#include "stdafx.h"


UI::UI()
{
    mHealthBar = gcnew UserInterface::HealthBar();
    mMagicBar = gcnew UserInterface::MagicBar();

    mHealthBar->Location.X = 16;
    mHealthBar->Location.Y = 16;
    mHealthBar->Size.Width = 32;
    mHealthBar->Size.Height = 128;

    mMagicBar->Location.X = 464;
    mMagicBar->Location.Y = 16;
    mMagicBar->Size.Width = 32;
    mMagicBar->Size.Height = 128;
}


HealthBar^ UI::HealthBar::get(void)
{
    return mHealthBar;
}


MagicBar^ UI::MagicBar::get(void)
{
    return mMagicBar;
}


void UI::Update(void)
{
    // Update MagicBar 
    {
        mMagicBar->Update();
        mHealthBar->Update();
    }
}


void UI::GetSprites(List<Sprite^>^ argSpriteList)
{
    // Get Health and Magic Bar Sprites
    mHealthBar->GetSprites(argSpriteList);
    mMagicBar->GetSprites(argSpriteList);
}

//void UI::GetSprites(List<Sprite^>^ argSpriteList)
//{
//    // Determine which element to display
//    mHeadsUpDisplay.GetSprites(argSpriteList);
//}
//
//
//HandBanana::UserInterface::HeadsUpDisplay^ UI::HeadsUpDisplay::get(void)
//{
//    return %mHeadsUpDisplay;
//}
//
//
//HandBanana::UserInterface::Inventory^ UI::Inventory::get(void)
//{
//    return %mInventory;
//}